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Rage Pro has double the amount of gradients over Rage II and it is enough to not be perceived at first look, but still is far from proper filtering. As the name says, AFR renders each frame on an independent graphics processor. Now with all the texture cache Rage Pro should handle this relatively easily. Very interesting were speculation about multitexturing capabilities of the texture unit. When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics. Retrieved from ” https: Also mip mapping in advanced games like Unreal is still doing wrong mip selections, so I disabled it again.

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ATI entered like a graphics giant with more than 1, employees and during the year por number of 3d chips sold, many of them integrated on motherboards. The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary.

If it was design choice, the motivation behind it is a mystery to me. Another complain is about reduced amount of texture samples at smaller mip ap, this creates obvious shimmering.

And as an integrated graphics for servers it went on almost forever. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. This late chip was very similar to the Rage II and supported the same application coding. Rage Pro has double the amount of gradients over Rage II and it is enough to not be perceived at first look, but still is far from proper filtering. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined.


The only added feature is integrated TMDS for flat panels. The long life of R3 architecture after die shrink. In finally all the efforts delivered the big success, Radeona card with undisputed performance achievements and solid drivers from the start.

HP ATI RAGE PRO TURBO () 8MB AGP 2x Graphic Card | eBay

Who knows when, but the day will come when 3d accelerator as we use it will be unknown to gamers. At least sub pixel accuracy was significantly improved but there are still some polygon gaps to be seen in few games.

The amount is about the same as for Rage II, but this time is less expected since Rage Pro was supposed to have high quality texturing engine and “free” trilinear filter will not compensate for such deficiencies. As a low-power solution with tturbo 2D-acceleration, the chip was used on many low-end graphics peo.

What followed after was series of ATI vs Nvidia battles without a clear conclusion. To win also in retail earlier availability and good initial drivers were needed.

Between companies designing high performance 3d accelerators ATI was among last to deliver dual pipeline architecture. As the name says, AFR renders each frame on an independent graphics processor. Windows 95 and Mac OS were not supported. Which brings me to gaming experience of R3 cards. Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.

From Wikipedia, the free encyclopedia. However, Ati successfully used the “complete multimedia solution” buzz and could set attractive pricing. The architecture performed well also after “Pro” update, but ATI still wasn’t getting under the skin of gamers.


Not quite 2s yet, but ATi found it sufficient for years to come. Finishing words The Rage Pro line may have not been warmly welcomed by gamers in retail, but strong OEM deals were feeding the company better then ever.

The former being easier to fix, Radeon entered the market in the middle of as rae first direct competition to Nvidia’s TnL chips. Nevertheless, sales were going strong and R3 architecture was to be found in newer and actually updated chips. At the end of Radeon arrived, and while it had some performance problems in the beginning, it also showed a more advanced shading architecture than Nvidia’s.


Third generation of Rage architecture arrived in summer The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.

Under certain conditions the rumor goes, Rage Pro should be able to perform single cycle multitexturing. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control.